Despite the hype, it’s not yet clear if or when virtual reality (VR) technology will reach mass-market status. However, specialized applications are showing promise in a variety of industries.
The majority of VR applications are in gaming, entertainment and sports. Data from VR Intelligence and VRX Europe found that gaming will continue to be the top use of VR, and that’s likely the case for the next several years. However, the study also noted that the technology will have an impact in other industries, including healthcare, retail, travel and automotive. Read the rest at eMarketer.