Parents of today’s teens got acquainted with digital media when the internet was mostly text. Coming of age with Web 2.0, teens have experienced it as a gigantic TV-plus-radio channel. It also serves as a venue for playing video games, or even (to the astonishment of nongamers) for watching other people play. Collectively, digital media now feeds much of US teens’ appetite for entertainment, according to a new eMarketer report, “Digital Teens: Looking at How Technology Pervades Their Lives.”
It is possible to find teens who do not play video games, but they are a rarity. In an October 2014 study by Northeastern University, just 11% in the US said they were nonplayers. Read the rest at eMarketer.