PCs were the most popular game-playing devices, used in 62% of gamer households.
Four out of five US households owned a device used for video gaming, and there was an average of two gamers in each game-playing household.
Most Popular Smart Watch Apps By Gender: Women liked social networking apps the best while men liked sports and gaming apps best.
This infographic from eLearning Industry illustrates the current state of gamification.
9 in 10 Americans age 14 and older claim to always or almost always multitask while watching TV, up from 81% a couple of years ago.
Some 87% of teens aged 13-17 own or have access to a desktop or laptop computer, while 81% have access to a gaming console.
eSports revenues worldwide were forecast to reach $612 million this year.
Some 142M Americans use social media applications on smartphones on a monthly basis, slightly higher than the number using social media on a computer 133 M.
When it comes to influencing consumers’ purchases, word-of-mouth continues to outperform all paid media.
Nearly six in 10 12-to-14-year-olds in the US said they ‘play games or apps on any kind of electronic device’ at least five days a week.