People in the U.S. today are adopting new technologies, including tablets and smartphones, at the swiftest pace we’ve seen since the advent of the television.
The gaming video content audience would total 486 million worldwide this year—and soar to 790 million by 2017.
Mothers are avid viewers of YouTube videos, being slightly more likely than the overall internet browsing population to visit YouTube on a monthly basis.
90% of parents also listed digital games with educational purposes as a useful pursuit, along with visiting educational websites and reading books.
Kids’ media consumption goes up during the summer, particularly when it comes to movies and TV.
eSports revenues worldwide were forecast to reach $612 million this year.
PCs were the most popular game-playing devices, used in 62% of gamer households.
Four out of five US households owned a device used for video gaming, and there was an average of two gamers in each game-playing household.
Most Popular Smart Watch Apps By Gender: Women liked social networking apps the best while men liked sports and gaming apps best.
This infographic from eLearning Industry illustrates the current state of gamification.