While the laptop computer is the most common device used by US streaming households, streamers are also using game consoles, Blu-ray or DVD players, Roku boxes, and smart TVs.
College students (aged 18-34) own an average of 6.8 devices each, steady from last year.
The number of unique TV Everywhere visitors in the US rose 157% between Q1 2013 and Q1 2014 and 49% between Q4 2013 and Q1 2014.
Smart phones were accounting for a growing proportion of digital video viewing among the general UK population—up from 17% in Q3 2012 to 23% in Q3 2013.
68.9% said they had used the internet for more than 10 years, and 84.4% said they accessed the web several times each day.
170 million Americans play videogames, and 60% of those gamers spend money doing so, resulting in an estimated $20.5 billion in spending by the end of this year.
50% of tablet owners played a video game on their device in the past 30 days.
43 percent of consumers now connect to the web with their TVs.
A nearly equal percentage of respondents expected to increase their connected TV viewing on consoles, Blu-ray players and internet video devices.
TVs connected to the internet either directly or through an external device are expected to reach 42% of US households by the end of next year.