PCs were the most popular game-playing devices, used in 62% of gamer households.
Smartphone purchase intent among respondents fell 4 percentage points year over year.
About half of US video gamers who owned an internet-connected console like PlayStation or Xbox had paid for a game via digital download in the past year.
The majority of US children and teens under 18 have access to some sort of digital device.
Nearly one-fifth of US internet users intended to purchase a wearable device within the next 12 months.
Few videos were watched to full completion during Q2, reports Adobe.
The number of TV sets connected to the internet will almost triple between year-end and 2020 to reach almost 965 million.
This infographic by GDreamers illustrates some facts and figures about Americans who play video games.
While the laptop computer is the most common device used by US streaming households, streamers are also using game consoles, Blu-ray or DVD players, Roku boxes, and smart TVs.
College students (aged 18-34) own an average of 6.8 devices each, steady from last year.