Gaming was a significantly less popular activity on smart phones, according to a study of US internet users conducted by Frank N. Magid Associates.
On average, tablet gamers downloaded 22 games over the past year, according to a study of US internet users conducted by Frank N. Magid Associates for gaming company PlayFirst.
Infographic Labs created this infographic to illustrate the benefits of using Google+.
Developers named reaching the right users and keeping them engaged as the toughest marketing challenges they faced.
47% of developers said they used Facebook, compared with 28% who employed mobile or desktop keyword search.
Nearly three-quarters of respondents consult Facebook in making those decisions, while one-half have tried new brands due to recommendations via social media.
SongPop works kind of like a modern version of Name That Tune.
Among retailers, smartphones were the device of choice for customer-facing applications, with 46.5% currently using them, compared to 26.5% for tablets.
While 82% of mobile owners store contacts on their devices, 81% of them would probably or definitely not allow social apps to mine those contacts.